Since Spyro is going to be released on Switch and Steam here are some Detail Light view in engine of some of the levels that I worked on!
Since those were taken in engine and not in game, light and some stuff can be different!
I'm so glad to have worked on this project and I could never thank enough my Art Director Josh Nadelberg and the Team at Toys For Bob! Big thumbs up for all of the people I worked with and who were part of this project!
For this level I was responsible for the environment Art, the placement/integration in engine, collisions and light blockout!
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